One month after the 4.0.1 release we're releasing the maintenance release 4.0.2. It turned out that some critical regressions had slipped into the 4.0 release due to the major changes linked to the wii-network branch and the global user directory changes.
In particular, one of the fixed issues was related to incorrect usage of wxWidgets and caused various problems with general Dolphin usage on Windows systems with Unicode characters in their user name (e.g. "François" or "あいうえお").
Some rather technical issues caused multiple games to stop booting or to freeze randomly. We've had multiple issue reports …
Continue reading
You can continue the discussion in the forum thread of this article.
After a somewhat large delay we're releasing a 4.0.1 release with single core crashes fixed and some other bugfixes.
Changes:
- Fixed single core mode crashes in 64 bit Windows builds
- Fixed missing music in Super Monkey Ball 2
- Added missing DirectX runtime installer files
- Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops
- Fixed various other minor issues
At the time of writing we only have compiled Windows builds. OS X and Linux users will have to compile the source themselves (stable branch, 4.0.1 tag) or stay with their current …
Continue reading
You can continue the discussion in the forum thread of this article.
As many people have noticed, revision 4.0-155 removed D3D9 as a video backend, leaving D3D11 and OpenGL as the sole hardware backends in Dolphin. For the longest time, D3D9 was considered Dolphin’s fastest backend and was a favorite of Windows users. But then, why would it be removed?
While it was enjoyed by users, it was a source of endless frustration for the developers. D3D9 is inherently flawed, and working around its problems wasted time and slowed development. With D3D9 removed, the developers can focus their effort on making the emulator better instead of pandering to the ever …
Continue reading
You can continue the discussion in the forum thread of this article.
Video by Justin Chadwick with editing by MayImilae and neobrain.
You can also download the video.
Continue reading
You can continue the discussion in the forum thread of this article.
In light of the recent announcements by NVIDIA and AMD in support of Linux for their graphics drivers, we would like to share with the world some of the experience we had developing our open source project, Dolphin, a GameCube and Wii emulator for Windows, Linux, Mac and recently Android.
At the beginning of this year, after the successful release of Dolphin 3.5, Markus Wick (degasus) and Ryan Houdek (Sonicadvance1) started working on a rewrite of Dolphin's OpenGL backend in order to be compliant to the OpenGL ES 3.0 standard. While this rewrite was needed for other reasons (it provides …
Continue reading
You can continue the discussion in the forum thread of this article.
Update: a few hours after release, a bug causing crashes with Windows x64 and Single Core mode was found by testers. Single Core mode is not used for regular gameplay but is usually required for TAS and NetPlay. While it only affects a few specific use cases of the emulator, we still consider this a critical issue and we will release a Dolphin 4.0.1 version fixing this bug. Sorry for the inconvenience.
On behalf of the Dolphin Emulator development team, I am pleased to announce the release of Dolphin 4.0, the newest major release …
Continue reading
You can continue the discussion in the forum thread of this article.