Video by Justin Chadwick with editing by MayImilae and neobrain.
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In light of the recent announcements by NVIDIA and AMD in support of Linux for their graphics drivers, we would like to share with the world some of the experience we had developing our open source project, Dolphin, a GameCube and Wii emulator for Windows, Linux, Mac and recently Android.
At the beginning of this year, after the successful release of Dolphin 3.5, Markus Wick (degasus) and Ryan Houdek (Sonicadvance1) started working on a rewrite of Dolphin's OpenGL backend in order to be compliant to the OpenGL ES 3.0 standard. While this rewrite was needed for other reasons (it provides …
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Update: a few hours after release, a bug causing crashes with Windows x64 and Single Core mode was found by testers. Single Core mode is not used for regular gameplay but is usually required for TAS and NetPlay. While it only affects a few specific use cases of the emulator, we still consider this a critical issue and we will release a Dolphin 4.0.1 version fixing this bug. Sorry for the inconvenience.
On behalf of the Dolphin Emulator development team, I am pleased to announce the release of Dolphin 4.0, the newest major release …
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