Black Friday is a day when many gamers splurge for deals on their favorite games and consoles. For Dolphin testing, this presents an opportunity for users and testers alike to get a lot of games for very, very cheap. So, in honor of that, here's a picture of a Black Friday haul. Thirty-three Wii games and a Drawesome tablet for fifty dollars isn't too shabby of a haul, plus other deals and markdowns grabbed throughout the week make for a monster pile of games to test!
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It's now late in 2015, and the Wii U has comfortably supplanted the Wii as Nintendo's flagship console. While there have been a few Wii releases the past couple of years, most of them are just low-quality ports of titles that are much better on other platforms along with the typical shovelware. But Rodea: The Sky Soldier is very different story. It is a high quality third party release for the Wii. In 2015. This would be a neat, but not exactly newsworthy story, except there is no …
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A few months ago, we announced our intentions to work on and release Dolphin 5.0 with a new release method. By using a stable branch, we hoped to avoid doing a feature freeze so that devs could both work on new features and continue to stomp out regressions. Unfortunately... that didn't work. Users wanted the newest features to be in Dolphin 5.0, developers were confused on what features needed …
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After some minor delays, Dolphin's new issue tracker is up and running, with all of the old issues preserved and imported. It hasn't taken long for things to heat up on our new tracker despite trying to keep it on the down low while it was being tweaked. A mixture of delays with the issue tracker and new bugs in our stable branch cropping up has pushed back …
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If you count the number of notable changes throughout August, you may think it was a down month. Aside from a flurry of Dolphin ARM updates, there really wasn't much to choose from. A lot of the major projects remaining on the emulator are multi-month affairs, so contributors seemingly disappear from the progress reports for months only to return with a bang. Then there's Sonicadvance1, who keeps trucking on with Dolphin ARM on an almost daily basis. Despite the miniscule number of big additions, the big …
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In early 2013, Dolphin had began its first steps in a new focus on accurate emulation. The 3.5 release represented a shift in the emulator's focus, and as such, saw great improvements in terms of compatibility and accuracy over the previous release. But one area that stuck out like a sore thumb during this era was the quality of High Level Emulation (HLE) audio. Hundreds of games suffered from crashes associated to audio, and thousands had significant problems, with missing effects, incorrect volume, and random bursts of …
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