5.0-16776 2 years, 4 months ago RegisterWidget: Fix crash when right-clicking when there is no selected cell (PR #10800 from Pokechu22)
5.0-16774 2 years, 4 months ago Resolve Linux GCC Warnings (PR #10624 from Minty-Meeo)
5.0-16772 2 years, 4 months ago Resolve additional warnings generated by clang (PR #10803 from Zopolis4)
5.0-16769 2 years, 4 months ago More Graphics Mods Fixes (PR #10801 from iwubcode)
5.0-16766 2 years, 4 months ago Translation resources sync with Transifex
5.0-16765 2 years, 4 months ago VideoCommon: fix projection graphics mod affecting more than intended (PR #10796 from iwubcode)
5.0-16763 2 years, 4 months ago Introducing a 'GraphicsMod' system for creators (PR #10518 from iwubcode)
5.0-16746 2 years, 4 months ago Socket: Fix some non-blocking connect edge cases (PR #10700 from sepalani)
5.0-16741 2 years, 4 months ago ControllerEmu: Allow changing the target gate radius of octagon sticks. (PR #10682 from jordan-woyak)
5.0-16737 2 years, 4 months ago BS2Emu: Set HID0/1/2/4 and MSR with correct default values (PR #10746 from Pokechu22)
5.0-16734 2 years, 4 months ago DSPHLE: Properly reflect initial halt state in mail handler (PR #10785 from Pokechu22)
5.0-16732 2 years, 4 months ago DSPHLE: Add variables in CMailHandler to savestate. (PR #10784 from AdmiralCurtiss)
5.0-16730 2 years, 4 months ago DSPHLE: Add HLE version of libasnd ucode and fix build error (PR #10782 from Pokechu22)
5.0-16726 2 years, 4 months ago VideoCommon: Better shader names (PR #10752 from tellowkrinkle)
5.0-16722 2 years, 4 months ago DSPHLE: Handle mail more accurately (PR #10761 from Pokechu22)
5.0-16715 2 years, 4 months ago VideoCommon: Fix SSBO layout and remove associated "bug" (PR #10760 from tellowkrinkle)
5.0-16713 2 years, 4 months ago DSPHLE: Move CDD1 constants to UCodes.h (PR #10753 from Pokechu22)
5.0-16711 2 years, 4 months ago windows: detect and warn if running x64 dolphin on arm64 (PR #10758 from shuffle2)
5.0-16709 2 years, 4 months ago Increase accuracy of DSP initialization process (PR #10732 from Pokechu22)
5.0-16704 2 years, 4 months ago VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 from tellowkrinkle)