5.0-14454 3 years, 4 months ago Android: Don't use getEmulationActivity in GCAdapter/Wiimote code (PR #9836 from JosJuice)
5.0-14452 3 years, 4 months ago Android: Clean up some hardcoded strings (PR #9835 from JosJuice)
5.0-14447 3 years, 4 months ago GameSettings: Patch for freezing in Gladius (GLSE64) (PR #9349 from smurf3tte)
5.0-14445 3 years, 4 months ago VideoCommon: enhance wildcard support in hi res texture lookup (PR #9711 from iwubcode)
5.0-14442 3 years, 4 months ago JitArm64: Use SBC/SBCS for emulating subfzex (PR #9821 from JosJuice)
5.0-14440 3 years, 4 months ago JitArm64: Use SBC/SBCS for emulating subfex (PR #9819 from JosJuice)
5.0-14438 3 years, 4 months ago Jit64: subfic - Optimize constants for d != a (PR #9817 from Sintendo)
5.0-14436 3 years, 4 months ago Translation resources sync with Transifex
5.0-14435 3 years, 4 months ago Common: Set bFMA to true for AArch64 (PR #9816 from JosJuice)
5.0-14433 3 years, 4 months ago GameINI: Fix GFXBackend crash (PR #9775 from dbrookman)
5.0-14431 3 years, 4 months ago AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value. (PR #9813 from AdmiralCurtiss)
5.0-14429 3 years, 4 months ago VolumeVerifier: increase problem severity for incorrectly signed TMDs (PR #9753 from mbc07)
5.0-14427 3 years, 4 months ago Replace MemoryCard251 setting with generic MemoryCardSize (PR #9756 from Techjar)
5.0-14424 3 years, 4 months ago Move some NetPlay-specific settings to SessionSettings (PR #9809 from Techjar)
5.0-14422 3 years, 4 months ago Update buffer_storage warning message (PR #9784 from PEmu2)
5.0-14420 3 years, 4 months ago AudioInterface: Fix AIDFR initialization (PR #9788 from sepalani)
5.0-14418 3 years, 4 months ago Android: Stop using custom path for GameFileCache (PR #9802 from JosJuice)
5.0-14416 3 years, 4 months ago NetPlay/Jit64: Avoid using software FMA (PR #9804 from JosJuice)
5.0-14414 3 years, 4 months ago PowerPC: Set host CPU rounding mode on init and savestate (PR #9805 from JosJuice)
5.0-14412 3 years, 4 months ago VideoCommon: Define scalar any() and all() functions in GLSL (PR #9807 from Techjar)