4.0-8472 8 years, 10 months ago ShaderGen: Get rid of static buffers (PR #3400 from lioncash)
4.0-8468 8 years, 10 months ago DebuggerViews: Fixed nullptr dereferences (PR #3296 from sepalani)
4.0-8466 8 years, 10 months ago FifoAnalyzer: Fix a few warnings that visual studio missed. (PR #3405 from phire)
4.0-8464 8 years, 10 months ago D3D: Fix compilation error on windows (PR #3404 from stenzek)
4.0-8462 8 years, 10 months ago D3D: Fix multiple issues relating to MSAA (PR #3295 from stenzek)
4.0-8459 8 years, 10 months ago Cleanup fifo analyzers (and fix major bugs with fifo recording) (PR #3239 from phire)
4.0-8450 8 years, 10 months ago Revert "ShaderGen: Toggle value of uninitialized color." (PR #3398 from dolphin-emu)
4.0-8448 8 years, 10 months ago Compile fixes (PR #3383 from Sonicadvance1)
4.0-8445 8 years, 10 months ago Fifo: Convert define into constant (PR #3396 from lioncash)
4.0-8443 8 years, 10 months ago Add StereoConvergence settings to various gameini files (PR #3385 from SMarioMan)
4.0-8441 8 years, 10 months ago Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration." (PR #3394 from dolphin-emu)
4.0-8439 8 years, 10 months ago Fix building with PCH disabled. (PR #3391 from rohit-n)
4.0-8437 8 years, 10 months ago OGL: Fix for black framebuffer when resolution/msaa mode changes (PR #3390 from stenzek)
4.0-8435 8 years, 10 months ago D3D: Fix crash on startup/resize (PR #3389 from stenzek)
4.0-8433 8 years, 10 months ago VertexLoaderBase: Get rid of explicit delete and new (PR #3384 from lioncash)
4.0-8431 8 years, 10 months ago Render: Get rid of explicit new and delete (PR #3382 from lioncash)
4.0-8429 8 years, 10 months ago VideoConfig: Move all stereoscopy options to the stereoscopy section. (PR #3350 from Armada651)
4.0-8423 8 years, 10 months ago FramebufferManager: Get rid of raw new and delete (PR #3380 from lioncash)
4.0-8421 8 years, 10 months ago NANDContentLoader/WiiWAD: Get rid of raw delete and new (PR #3362 from lioncash)
4.0-8419 8 years, 10 months ago Use const reference, explicit, final, and override consistently in DQt2 (PR #3376 from spxtr)