4.0-1424 10 years, 6 months ago VideoCommon: fix rounding in TEV. (PR #277 from magumagu)
4.0-1422 10 years, 6 months ago PixelShaderGen: Color combiner compare mode fix and simplification (PR #276 from neobrain)
4.0-1420 10 years, 6 months ago Software backend: TEV combiner compare mode fixes (PR #275 from magumagu)
4.0-1417 10 years, 6 months ago Fix the integer overflow that happens in the MD5Sum Progressbar. (PR #274 from Sonicadvance1)
4.0-1415 10 years, 6 months ago Add the ability to generate a file's MD5sum. (PR #265 from Sonicadvance1)
4.0-1413 10 years, 6 months ago Threading improvements: add Common::Flag and improve Common::Event (PR #271 from delroth)
4.0-1407 10 years, 6 months ago Bitfield fixes (PR #270 from neobrain)
4.0-1403 10 years, 6 months ago Fix crash when pressing Tab (PR #92 from Tilka)
4.0-1401 10 years, 6 months ago PixelShaderGen: delete extra parenthesis (PR #261 from magumagu)
4.0-1399 10 years, 6 months ago Add Mali driver version check and support of checking for Mali-T7xx (PR #263 from Sonicadvance1)
4.0-1396 10 years, 6 months ago [ARM] Implements more fastmem instructions in lXX. (PR #258 from Sonicadvance1)
4.0-1394 10 years, 6 months ago [ARM] Minor cleanup to lXX and stX. Fixes a bug. (PR #257 from Sonicadvance1)
4.0-1392 10 years, 6 months ago JitIL: fix carry computation for srawi. (PR #272 from magumagu)
4.0-1390 10 years, 6 months ago Added BBA TAP backend for OS X. (PR #262 from SlEePlEs5)
4.0-1388 10 years, 6 months ago OpenGL backend: remove useless header Globals.h. (PR #268 from magumagu)
4.0-1386 10 years, 6 months ago VideoSoftware: Remove const memory usage of DebugUtil (PR #135 from degasus)
4.0-1384 10 years, 6 months ago OpenGL: Clear backend_info.Adapters on initialization (PR #264 from magumagu)
4.0-1382 10 years, 6 months ago VideoBackend: Remove unused config variables. (PR #235 from magumagu)
4.0-1380 10 years, 6 months ago Optimize memory access on Haswell by using MOVBE when possible. (PR #173 from delroth)
4.0-1374 10 years, 6 months ago D3DBackend: Don't recompute ID3D11InputLayout for different shaders. (PR #223 from magumagu)