3.5-1492 |
11 years, 4 months ago |
update zlib to v1.2.8 |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1491 |
11 years, 4 months ago |
[Android] Fix ant build? |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1490 |
11 years, 4 months ago |
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. |
|
Windows x64
Windows x86
Mac OS X
|
3.5-1489 |
11 years, 4 months ago |
Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp" |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1488 |
11 years, 4 months ago |
When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin... |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1487 |
11 years, 4 months ago |
Save sync gpu setting to dtm header. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1486 |
11 years, 4 months ago |
fix gcc warning, probably also the logic |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1485 |
11 years, 4 months ago |
Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly." |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1484 |
11 years, 4 months ago |
[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a... |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1483 |
11 years, 4 months ago |
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1482 |
11 years, 4 months ago |
BPMemory: Assign a more descriptive name to a field in the genmode register. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1481 |
11 years, 4 months ago |
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1480 |
11 years, 4 months ago |
Whoops, look like the previous commit was also the case with VideoDX9 |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1479 |
11 years, 4 months ago |
Fix a char buffer destination size in Render.cpp for VideoDX11. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1478 |
11 years, 4 months ago |
Fix a free that should have been a delete. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1477 |
11 years, 4 months ago |
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ... |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1476 |
11 years, 4 months ago |
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1475 |
11 years, 4 months ago |
buffer fixes found via cppcheck/tetsuo-- |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1474 |
11 years, 4 months ago |
don't define clipPos twice |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-1473 |
11 years, 4 months ago |
Merge branch 'shader-uids-awesome'. |
|
Windows x64
Windows x86
Mac OS X
Android
|