3.5-1561 11 years, 5 months ago ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106eed0 that caused some lighting issues.
3.5-1560 11 years, 6 months ago Misc cleanup and fixes for some of the bad code i've written.
3.5-1559 11 years, 6 months ago Add hotkeys for save/load state to/from file.
3.5-1558 11 years, 6 months ago VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
3.5-1557 11 years, 6 months ago VertexShaderGen: Fix a dumb regression from revision f524312fd17e.
3.5-1552 11 years, 6 months ago InputConfigDiag: Put the colon after the device name
3.5-1551 11 years, 6 months ago Merge branch 'shader-uids-awesome-after-hours'.
3.5-1545 11 years, 6 months ago ExpressionParser: Search for control names first
3.5-1544 11 years, 6 months ago [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
3.5-1543 11 years, 6 months ago fix opengl debug build on win32
3.5-1542 11 years, 6 months ago DInputJoystick: Fix compile
3.5-1541 11 years, 6 months ago DInputJoystick: Always exclude XInput
3.5-1540 11 years, 6 months ago Merge branch 'expression-parser-barewords'
3.5-1536 11 years, 6 months ago [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel d...
3.5-1535 11 years, 6 months ago only provide ES2_compatibility workaround for non gles devices
3.5-1534 11 years, 6 months ago [Android] Actually copy Dolphin.ini correctly...
3.5-1533 11 years, 6 months ago Add shortcut to (dis)connect the balance board.
3.5-1532 11 years, 6 months ago [Android] Make the navigation drawer not so blindingly dark.
3.5-1531 11 years, 6 months ago [Android] Open the navigation drawer by clicking on the button. Woops, didn't realize that gmail did this as well.
3.5-1529 11 years, 6 months ago provide GL_ARB_ES2_compatibility workaround