3.5-1347 |
11 years, 7 months ago |
[Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time. |
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3.5-1346 |
11 years, 7 months ago |
[Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this... |
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3.5-1345 |
11 years, 7 months ago |
[Android] Support DFF files in the interface. |
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3.5-1344 |
11 years, 7 months ago |
Merge branch 'ppd' - per pixel depth |
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3.5-1341 |
11 years, 7 months ago |
Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes. |
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3.5-1340 |
11 years, 7 months ago |
Fix the integer compare in our GLSL fmod function |
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3.5-1339 |
11 years, 7 months ago |
DSPJIT: the shift value must still be loaded into the correct register |
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Windows x86
Android
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3.5-1338 |
11 years, 7 months ago |
BPMemory: Fix a small documentation mistake from revision 9365187f8942. |
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3.5-1337 |
11 years, 7 months ago |
Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn. |
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3.5-1336 |
11 years, 7 months ago |
fix underflow in IndexGenerator::AddFan |
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3.5-1335 |
11 years, 7 months ago |
Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples. |
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3.5-1334 |
11 years, 7 months ago |
BPMemory: Add register documentation for texture source adress and EFB configuration. |
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3.5-1333 |
11 years, 7 months ago |
FifoPlayerDlg: Improve navigating through search results. |
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3.5-1332 |
11 years, 7 months ago |
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shad... |
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3.5-1331 |
11 years, 7 months ago |
[Android] Beginning of GLES3 support. |
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3.5-1330 |
11 years, 7 months ago |
[Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header. |
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3.5-1329 |
11 years, 7 months ago |
GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care. |
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3.5-1328 |
11 years, 7 months ago |
[Android] Use vsnprintf for the log messages. |
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3.5-1327 |
11 years, 7 months ago |
[Android] Add in a compiling option for GLES3 |
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3.5-1326 |
11 years, 7 months ago |
[Android] Allow the user to select multiple browse paths. |
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