5.0-16835 |
2 years, 3 months ago |
JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 from JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16833 |
2 years, 3 months ago |
ShaderCache: Fix inverted usage of palette_format. (PR #10824 from AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16831 |
2 years, 4 months ago |
VideoCommon: Fix D3D shader compilation warnings (PR #10819 from Dentomologist) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16827 |
2 years, 4 months ago |
GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 from OatmealDome) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16825 |
2 years, 4 months ago |
UICommon: Add support for portable.txt on macOS (PR #10430 from OatmealDome) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16823 |
2 years, 4 months ago |
JitArm64: Implement "soft MMU" (PR #10745 from JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16815 |
2 years, 4 months ago |
D3D: Generate HLSL from SPIRV* (PR #10673 from iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16805 |
2 years, 4 months ago |
Data: add Super Mario Galaxy bloom definition graphics mod (PR #10816 from iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16803 |
2 years, 4 months ago |
Data: Add Rune Factory Frontier bloom definition graphics mod (PR #10805 from iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16801 |
2 years, 4 months ago |
Data: Add Super Mario Sunshine goop map graphics mod (PR #10817 from Techjar) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16799 |
2 years, 4 months ago |
WiimoteEmu: Expose IMU pointing accelerometer weight setting. (PR #9147 from jordan-woyak) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16797 |
2 years, 4 months ago |
DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX. (PR #10710 from jordan-woyak) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16795 |
2 years, 4 months ago |
BS2Emu: Fix DFI typo (PR #10811 from Pokechu22) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16793 |
2 years, 4 months ago |
FileUtil: Only attempt to write to the destination in Copy if there is actually content to write (PR #10810 from OatmealDome) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16791 |
2 years, 4 months ago |
Translation resources sync with Transifex |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16790 |
2 years, 4 months ago |
InputCommon/ControllerEmu: Use more locks (PR #10712 from tellowkrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16788 |
2 years, 4 months ago |
Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio (PR #10762 from CasualPokePlayer) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16786 |
2 years, 4 months ago |
Add builtin graphics mods (PR #10802 from iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16781 |
2 years, 4 months ago |
Make shader precompilation interruptable (PR #8467 from CookiePLMonster) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16778 |
2 years, 4 months ago |
Debugger MemoryViewWidget: Allow direct editing of memory cells. (PR #10794 from TryTwo) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|