After a long wait, the Progress Report is back! This time it wasn't so much from a lack of content, but from a lack of content creators. The past three months had illnesses hit one of our writers and the other had a very challenging move. Even with these major hurdles jumped, we're not even close to 100% yet. It's been a battle to get caught up with all of the big changes to Dolphin the past couple of months and because of that this report is a tad late.
Needless …
Continue reading
You can continue the discussion in the forum thread of this article.
This year, we've hit an important milestone that's been in the works for nearly a decade. In late 2012, Sonicadvance1 began work on Dolphin's ARM JIT. Back then, there weren't any devices that had even a sliver of hope of running Dolphin close to full speed, but that wasn't really the goal. All he wanted to do was see if it could be done; it sounded like a fun, challenging project. However, as time passed the idea turned into more than just a passing curiosity. Users were more than happy …
Continue reading
You can continue the discussion in the forum thread of this article.
It's the beginning of the month and time for another Dolphin Progress Report! ...That line doesn't exactly work when it's midway through the month, huh? This Progress Report ended up being a very technically challenging report to write with several huge rabbit holes that go through the history of Dolphin and the games themselves. The first rabbit hole showcases TMEM, the GameCube and Wii's texture cache. Dolphin's approach to emulating this bit of the hardware has been to effectively ignore it exists. Trying to even begin to rectify the problems with …
Continue reading
You can continue the discussion in the forum thread of this article.
Sometimes the introductions to the Progress Reports are the hardest part to write. The Dolphin Blog has been running for many years, and we've gone through hundreds of changes that affect thousands of titles. We've gone into detail on all kinds of games, from top sellers on the consoles to obscure titles that most of us wouldn't have known existed if not for some random bug report. Despite all of these exciting changes, despite seemingly seeing it all over the years, we still see things that amaze us. The GameCube and …
Continue reading
You can continue the discussion in the forum thread of this article.
Welcome to the Dolphin Progress Report for December 2020 and January 2021! Things ended up running a little behind for this report due to some technical details that we needed to hammer out for a few of these entries. We on the blog team are familiar with the emulator, however there are a lot of technical details that are simply beyond our expertise. Going from things like the AArch64 JIT to GUI changes to IOS updates to game patches that go into low-level hardware behavior is enough to make anyone's head …
Continue reading
You can continue the discussion in the forum thread of this article.
The past two months have been quite busy with a lot of features and fixes spread out between a lot of contributors, new and old. It's only fitting then that we've seen some important fixes for ancient bugs and new ideas bringing in new features. Even if the game you've been playing is already running fine, developers are hard at work coming up with ways to make things even better. Take for instance a new infrastructure that allows Custom Texture Packs to customize what controls show up in games depending on …
Continue reading
You can continue the discussion in the forum thread of this article.
Kept you waiting, huh? This summer we had our longest break since we started writing these Progress Reports. Some other obligations came up and a bit of a lull in development gave us the opportunity to postpone things for an extra month. As it turned out, pushing things back might have been a bad idea, as the floodgates opened and now there's a gigantic backlog spanning three months to get through! To put things into perspective, since our last Progress Report, the last Nintendo Wii games were released, Dolphin Android had …
Continue reading
You can continue the discussion in the forum thread of this article.
We've got a lot to get through the past two months. Headlining it all is that we're happy to announce support for a new compressed disc format developed specifically for Dolphin: RVZ. This lossless format allows for near top of the line game compression without compromising the integrity of ISOs, while also maintaining performance and stability. But what good is compression if emulation isn't up to snuff? The past two months have been chock-full of emulation and usability fixes for both Android and Desktop Dolphin! There's a little bit of everything, …
Continue reading
You can continue the discussion in the forum thread of this article.
It feels like it's been some time since we've had actually had a monthly Progress Report. This is because there haven't been as many major changes landing, making it harder to fill out a substantial article. That isn't to say that things have slowed down, these smaller changes increase the quality of life for users and add up, especially when jumping from older builds to the latest. However, these changes are a lot harder to show and feature in a Progress Report compared to things that actually affect the core emulation …
Continue reading
You can continue the discussion in the forum thread of this article.