While there are a lot of notable changes to go through from the past two months, there's some notable news for the general Wii community. By the time this article is up, the Nintendo Wii Shop will be closed. Purchasing will be entirely disabled so all remaining Wii Points will be rendered useless, and even downloading of purchased games will be disabled at an undefined date in the future. While this may not seem like very big news for an emulator, Dolphin does actually support connecting to and buying …
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Even though the Wii's official library is mostly set, both the GameCube and Wii are entering a new golden age as a popular environment for randomizers, full-game mods, incredible cheat codes, and much more. Stalwarts like the Super Smash Bros. Brawl Mod, Project M have been around for years, but now there are many other communities around various games breathing new life into them. You can find codes to help balance games like Mario Party 5, content mods for Kirby Air Ride that add tons of new …
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Since the Dolphin 5.0 release, Dolphin has had opt-in usage statistics reporting to help us determine what hardware and builds users are using. Recently, this feature was also added to Dolphin Android, letting us see that around 10% of our users on development builds are using the Android version of Dolphin. Obviously, Dolphin on Android isn't going to be a perfect experience for quite some time, but in the meantime we will continue to add features and try to make the Android experience as clean as possible, even if the …
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One of the most interesting challenges of developing an emulator is that both the target hardware and most of the target software start out as black boxes. As often mentioned within emulation circles, the first step to developing an emulator for a console is getting unsigned code running on real hardware. While running unsigned code on the GameCube can be a bit of a pain, requiring custom hardware or a mixture of the broadband adapter and certain games, the Wii has one of the most robust homebrew environments of any console. …
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Users of Dolphin may have noticed that things look a little bit different in the GUI. That's right, mid-April DolphinQt was unleashed to the masses as the default GUI! It hasn't been without some expected headaches and growing pains, but, overall most of the features are working and the transition is going along as smoothly as we could have hoped. For those having problems, the DolphinWx.exe is still included and will be updated with all the core changes.
Considering that we spent a whole monthly article on Qt, let's get …
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February came and went quietly, especially on the blog. While we do prefer to run a Progress Report every month, we were put into a bit of a bind. February saw a lot of interesting changes - but most of them were setting up for changes that weren't quite ready to be merged yet. Rather than rushing things or writing a Progress Report about things that would be coming soon, we decided to wait.
Well this Progress Report is no April Fools' joke - a lot of big changes landed! While …
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Dolphin has been around for over 14 long years at this point. Goals, expectations and standards have shifted quite a bit since the beginning. At one point, just booting a game at all was good enough, regardless of what you would see or hear! Compatibility has gone from a few select titles to almost every game released across two consoles. Considering all of that, it should be no surprise that some solutions that worked in the past slowly came to be a burden going forward. In this case, we're talking about …
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The October Progress Report is here! ...A little late, but, all here in one piece. While on the outside it may have looked like October was a slow month, the blog staff and devs have been busy behind the scenes. A big feature (and blog article) was being worked on right up until the end of the month... and then we realized it wasn't going to be done in time. We shifted gears a bit too late and resulted in a tardy Progress Report. Fortunately, there are still many very important …
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While an emulator's primary job is to emulate, there's usually a lot more that goes into a good emulator. For Dolphin, it may feel like a lot of work has gone toward luxury features and optimizations rather than improving accuracy and compatibility. For example, Ubershaders is a wonderful, game-changing feature, but it can't fix any bugs in emulation. With another of those huge features on the brink, it's important to highlight that no one has forgotten about Dolphin's weaknesses - it's just getting harder to fix them. Most of the games …
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